The Streets Of Whiterun Homework Sheets

Jeremy Soule

Soule in 2010

Background information
Born(1975-12-19) December 19, 1975 (age 42)
Keokuk, Iowa, U.S.
Years active1994–present

Jeremy Soule (;[1] born December 19, 1975[2] in Keokuk, Iowa) is an American composer of soundtracks for film, television and video games. He has won multiple awards and has been described as the "John Williams of video game music" and "a model of success" for Western composers.[3][4] He has composed soundtracks for over 60 games and over a dozen other works during his career. He is best known for his work in The Elder Scrolls and Guild Wars series, and several other top-selling titles such as Total Annihilation, Neverwinter Nights, Dungeon Siege, Star Wars: Knights of the Old Republic, and Harry Potter.

After several years of private composition studies he became an employee of Square in 1994. After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. He left to form his own music production company, Soule Media in 2000, now called Artistry Entertainment. Through the company, Soule has created several award-winning soundtracks, including Icewind Dale, the Harry Potter series of games, and all of the main Elder Scrolls games since 2002.

In 2005, he founded DirectSong, a record label that publishes digital DRM-free versions of his soundtracks as well as those of classical composers. Soule's works have been played in several live concerts such as the Symphonic Game Music Concert in Germany and the international Play! A Video Game Symphony concert series. While many of his works are orchestral, he considers himself a "music practitioner", or someone who creates music in general rather than just one type of music.[4] Several of Soule's soundtracks have been created both credited and uncredited with the help of his brother, Julian.

Early life[edit]

Soule was born in Keokuk, Iowa to a public school music teacher father and a graphic designer mother. He became interested in music and symphony orchestras at the age of five.[5][6][7] Soule began taking piano lessons at an early age and became entranced with music, even writing music notation in the margins of his math homework; after his teachers and his father realized his talent, he began taking private lessons with professors from Western Illinois University when he was in sixth grade.[8][9] He claims to have earned the equivalent of a master's degree in composition before completing high school, though, as he never enrolled in the school, he did not earn a degree.[8] He was split between trying to become a concert pianist and a composer when he grew up; he ended up deciding to become a composer once he realized how difficult it would be to do both.[6]

While playing video games as a child, Soule came to believe that the experience they created could be greatly enhanced by having a better musical score.[6] After completing high school, he took a year to create a portfolio showcasing what he felt video game scores should sound like. Soule sent the tape to LucasArts and Square. Square very much appreciated the portfolio; he does not believe that LucasArts ever listened to his tapes as they had a "no unsolicited package" policy.[8] Soule began working at Square in Seattle only two weeks after first submitting his demo tapes.[6]



Soule was promptly given the task by Square to score Secret of Evermore. The finished game features an untraditional score incorporating ambient background sounds (like wind blowing and ocean waves) into the music and utilizing a more mellow orchestral sound.[8] Part of the reason for this was that the sound program used in Evermore was not up to the technical challenge of what Soule wanted to do with it, forcing him to work creatively within his limitations.[3] When Ron Gilbert of LucasArts left to form his own company, Humongous Entertainment, and Square moved from Seattle to Los Angeles, Soule quit Square to score Gilbert's children's adventure game series, Putt-Putt; he was the company's third employee.[10] Soule composed the soundtracks to 11 children's games over the next three years, with multiple titles in the Putt-Putt, Pajama Sam, Freddi Fish and Spy Fox series.[5]

While working at Humongous, Soule met fellow employee and video game designer Chris Taylor, and signed on to compose the soundtrack to his major project, Total Annihilation. Soule convinced Taylor that, given the large number of other real-time strategy games coming out at the same time as Total Annihilation with techno scores, that to separate themselves they needed to do a large orchestral score. He went so far as to bet a year's worth of reduced pay that it would pay off; Gilbert felt that it did after the first sentence of the first review of the game he read was about the music.[3][8] Given the software limitations at the time, to make the sound work correctly required a full live orchestra, the first that Soule had ever worked with; the orchestral tracks in Evermore had been performed by Soule and his brother by themselves, two instruments at a time.[3] The soundtrack earned Soule his first award, that of "Best Music" of 1997 from GameSpot in their year-end awards.[11] Soule spent the next two years composing music for the game's two expansion packs and for children's games.[5]


In February 2000, Jeremy and his brother, Julian, formed Soule Media as an independent music production company; its name has since been changed to Artistry Entertainment.[12] Julian works as a sound engineer and composer for the company, and has assisted Jeremy in several projects throughout his career, both credited and uncredited.[3][6] The first large project that Jeremy Soule worked on through the company was 2000's Icewind Dale, which won the best music of the year award from both IGN and GameSpot.[13][14]

In 2001, Soule scored the first of five Harry Potter games that he would work on between then and 2005. His first game, Harry Potter and the Sorcerer's Stone, was nominated for an Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Original Music Composition", while Chamber of Secrets and Prisoner of Azkaban won and were nominated, respectively, for a British Academy of Film & Television Arts award for "Best Score" in the Game Music Category.[15][16][17] The other games he composed for that year include Baldur's Gate: Dark Alliance and Azurik: Rise of Perathia, which he later described as a bad game lifted up in the eyes of testers and reviewers by good music.[18] He was responsible for composing the soundtracks to three top-selling role-playing games in 2002, those of Dungeon Siege, The Elder Scrolls III: Morrowind, and Neverwinter Nights; Morrowind earned him his second Academy of Interactive Arts & Sciences award nomination.[19]

Since then Artistry Entertainment has grown and scored a string of highly successful games such as the Guild Wars series, Star Wars: Knights of the Old Republic, Warhammer 40,000: Dawn of War, The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim.[5]Oblivion was an award-winning soundtrack by Soule. It was nominated for the 2006 British Academy of Film & Television Arts and Academy of Interactive Arts & Sciences awards, and won the MTV Video Music Awards and Official Xbox Magazine soundtrack awards.[20][21][22][23] In 2005 Jeremy and Julian Soule founded DirectSong, a company which sells DRM-free downloads of Jeremy's compositions as well as works by dozens of classical composers. By 2007 the company had grown to over one million registered customers, though Soule noted that not all of those customers resulted in a sale of a non-free product.[3] Soule says that the traffic numbers for DirectSong have surpassed some major record labels at times.[18] DirectSong has also struggled to fulfil orders or provide timely support, with some customers sometimes waiting more than a year for CDs, resulting in an "F" rating by the Better Business Bureau, based on 58 complaints.[24]

In 2006, Soule composed music for the first Guild Wars title, and would ultimately go on to compose music for all expansions for the first game, as well as the soundtrack for Guild Wars 2. Soule also uses DirectSong to sell "expansion packs" of music for games such as Guild Wars that can be played in game like the rest of the soundtrack. He estimates that at least 10% of the players of Guild Wars have bought his musical expansion for the game, Battle Pak 1. Soule also worked on another of Chris Taylor's real-time strategy titles in 2007, with the launch of Supreme Commander.[5]


November 2011 saw the release of the fifth installment in the Elder Scrolls franchise, Skyrim. The game's soundtrack is among Soule's most critically acclaimed pieces of work, receiving a BAFTA nomination as well as numerous other awards from organizations such as the Game Audio Network Guild.[25] Soule would also go on to compose the music for two of the official DLC packs for the game, Dragonborn and Dawnguard, both released in 2012.

In March 2013, Soule launched a Kickstarter project to fund a classical music album called The Northerner: Soule Symphony No. 1, seeking $10,000 for the album.[26] The campaign ultimately raised a total of $121,227.[27] The project features vocals in Old Norse, with Soule citing the successful use of the similar Icelandic language by Malukah in one of her own projects during development.[28] The symphony has been delayed several times, and is currently scheduled for 2017. For the project, Soule and his company are developing new audio technology.[29]

In 2014, Soule signed an MMO exclusivity deal with Sony Online Entertainment, in order to compose music for Everquest Next and Landmark. The move saw an end to his six-year collaboration with the Guild Wars series.[30]Everquest Next was later cancelled in March 2016; Landmark was released in 2016, but was shut down less than a year later in February 2017.[31]

In 2015, Soule composed a Dota 2 music pack, along with his brother Julian. The soundtrack was available as part of the Compendium, a pack of digitally-distributed content that funded the prize pool for The International 2015 tournament, which took place in August 2015 and ultimately featured the largest prize-pool in e-sports history, with over $18,000,000 in total.[32]

In 2016, Soule composed the soundtrack for virtual reality game The Gallery. Discussing the project on Facebook, Soule stated that he will "mostly will just work on VR from this point onward if it involves a game. Anything non-VR bores me."[33]


Music that Soule has composed has been played in numerous live concerts. His music from Harry Potter and the Chamber of Secrets was performed on August 20, 2003 at the first Symphonic Game Music Concert in Leipzig, Germany, and his music from Morrowind was performed at the third Symphonic Game Music Concert on August 17, 2005.[34] Selections of his pieces from Morrowind and Oblivion are played in the international concert series Play! A Video Game Symphony. Jeremy Soule attended the world-premiere of Play! on May 27, 2006 in Chicago. Music from Oblivion has also been played at the Press Start 2007 -Symphony of Games- concerts in September 2007 in Japan.[36] The first live orchestral concert dedicated to Soule's music for "Skyrim" is scheduled for November 16, 2016 at London's Palladium theater.[37] Soule's music has been featured in numerous top-selling games; he once estimated in an interview that around 10 million games with his music in them were sold in 2006 alone.[1]

Selections of remixes of Soule's work appear on English remixing websites such as OverClocked ReMix.[38] Soule is a supporter of the game music arrangement community, even going so far as to submit his own arrangement to OverClocked ReMix. He did so to help promote and inspire younger and newer composers. The track, "Squaresoft Variation", arranges the Final Fantasy VI piece "Terra"; Soule has said that he chose the piece to remix because when he first started at Square he spent some time debugging the game before his composition duties for Evermore started.[3][39]

Musical style and influences[edit]

Soule rarely gets to see the game he is composing for in any sort of completed state before he begins work; as a result he bases many of his musical decisions on the company's previous games. He credits his success with this strategy to the fact that many of the games he works on come from studios that have created several successful games in the past.[8] He finds it much easier to compose a soundtrack to a game that is very visual in nature, such as a role-playing game.[6] He also likes to see the storyboards and concept art for the game, as he considers them a good provider of "pure emotional intent" for the game.[9] When composing a soundtrack, the first thing that he decides is the tempo and the amount of energy the music will have; this decision is as much based on the genre of the game as it is the artistic style of the game.[8] After that, Soule starts composing smaller tracks in the soundtrack, to make sure that they match up with the vision of the game before he starts on the major themes.[3] Soule tries to compose all of a game's soundtrack himself rather than in a team, though he sometimes collaborates with his brother.[9]

Although many of his works are orchestral in nature, Soule has denied that it is his "style", as he feels that the term boxes him into only creating one type of music. He prefers to call himself a "music practitioner", or someone who creates music in general rather than just one type of music as he is capable of many styles, such as Japanese pop, which he has written along with Jeff Miyahara. Soule considers music to be like a language, which can be arranged in many different ways if you understand the structure.[4] He does not have a favorite genre of game to compose for, preferring instead to compose for "ambitious" games by people with "new ideas".[18]

Soule's greatest musical influences are "Debussy's exploration of harmony", "Wagner's grand operas", and "Mozart's form and composition".[6] While many of his orchestral works are based on movie scores in terms of scope, he does not often listen to movie scores, though he names his favorite composer as John Williams.[6][8] The influence has been noted by critics, who have termed Soule "the John Williams of video game music".[3] Among video game music influences, he has cited Square for providing him "with the education for what quality means to this business" and Nobuo Uematsu in particular.[4] His favorite style of music to listen to is British pop and rock music, while his favorite video games are the ones that he has written scores to, especially the ones made by Chris Taylor, though one of his all-time favorites is The Legend of Zelda. He has said that the games he would most like to work on that he has not already are ones by Shigeru Miyamoto, a Final Fantasy game, and a Metroid game.[8]


Video games[edit]


  • Journey Toward Creation (2003) – documentary
  • C.S. Lewis: Beyond Narnia (2005) – television movie (co-credited with Julian Soule)
  • Beyond the Yellow Brick Road: The Making of Tin Man (2007) – documentary short
  • Florence Nightingale (2008) – television movie
  • The Offering (2009) – short film
  • Dracula's Stoker (2009) – documentary
  • Witch Creek (2010) – feature
  • KJB - The Book That Changed The World (2010) - documentary
  • The Perfect Wave (2014) – feature
  • Walk of Fame (2017) – feature


  • 2003 MTV Movie Awards (2003) – awards show
  • War for Peace (2011) – documentary series
  • The Burdens of Shaohao: Prelude "The Vision"
  • Passion is Everywhere – international advertising campaign


  • The Northerner Diaries (2017)[45]
  • The Northerner: Soule Symphony No. 1 (TBA)[29]


  • Storyeum – play
  • Ecstasy – play


1997GameSpotBest Music[11]Total AnnihilationWon
2000IGNBest Use of Sound[13]Icewind DaleWon
GameSpotBest Music[14]Icewind DaleWon
2001Academy of Interactive Arts & SciencesOutstanding Achievement in Original Music Composition[15]Harry Potter and the Sorcerer's StoneNominated
2003BAFTA Games AwardsBest Score, Game Music Category[16]Harry Potter and the Chamber of SecretsWon
2004BAFTA Games AwardsBest Score, Game Music Category[17]Harry Potter and the Prisoner of AzkabanNominated
2006BAFTA Games AwardsBest Score, Game Music Category[20]The Elder Scrolls IV: OblivionNominated
Academy of Interactive Arts & SciencesOutstanding Achievement in Original Music Composition[21]The Elder Scrolls IV: OblivionNominated
MTV Video Music AwardsBest Video Game Score[22]The Elder Scrolls IV: OblivionWon
Official Xbox MagazineSoundtrack of the Year[23]The Elder Scrolls IV: OblivionWon
2012ASCAPTop Video GameThe Elder Scrolls V: SkyrimWon
The Hollywood Music in Media AwardsOriginal Score - Video GameThe Elder Scrolls V: SkyrimNominated
Global Music AwardsAward of ExcellenceGuild Wars 2 SoundtrackWon
BAFTA Games AwardsBest Score, Game Music Category[25]The Elder Scrolls V: SkyrimNominated
Game Audio Network GuildMusic of the Year[46]The Elder Scrolls V: SkyrimNominated
Game Audio Network GuildBest Original Vocal – Choral[46]The Elder Scrolls V: Skyrim – "Main Theme"Won
Game Audio Network GuildBest Original Soundtrack Album[46]The Elder Scrolls V: SkyrimNominated
The British Classic FMHall of FameThe Elder Scrolls V: SkyrimWon


  1. ^ abSoule, Jeremy (May 14, 2007). "Play! A Video Game Symphony Interview with Jeremy Soule". Dreamstation. Retrieved November 18, 2009. 
  2. ^"Artist: Jeremy Soule's profile". OverClocked ReMix. Retrieved June 20, 2011. 
  3. ^ abcdefghiSoule, Jeremy (June 6, 2007). "Interview with composer Jeremy Soule at PLAY! San Jose". Music 4 Games. Archived from the original on June 20, 2008. Retrieved November 18, 2009. 
  4. ^ abcdGann, Patrick (September 15, 2009). "Interview with Jeremy Soule: zOMG! and More". RPGFan. Retrieved November 17, 2009. 
  5. ^ abcdeSoule, Jeremy. "Jeremy Soule – Composer and Symphonist". Jeremy Soule. Archived from the original on March 8, 2010. Retrieved November 17, 2009. 
  6. ^ abcdefghAihoshi, Richard; Soule, Jeremy (April 17, 2001). "Jeremy Soule Interview". IGN. Archived from the original on July 13, 2011. Retrieved November 18, 2009. 
  7. ^"Jeremy Soule". Giant Bomb. Retrieved January 16, 2011. 
  8. ^ abcdefghiSemel, Paul; Soule, Jeremy (May 24, 2006). "World of Musicraft: Jeremy Soule". GameSpy. Retrieved November 17, 2009. 
  9. ^ abcSoule, Jeremy (August 15, 2007). "Candid Conversation with Jeremy Soule". IGN. Retrieved November 19, 2009. 
  10. ^Langerman, Andrew (2002). "The Soule of Gaming, Talking with Jeremy Soule". UGO Entertainment. Archived from the original on June 16, 2011. Retrieved November 19, 2009. 
  11. ^ ab"Best & Worst Awards 1997 – Music". GameSpot. 1997. Archived from the original on January 11, 2010. Retrieved November 18, 2009. 
  12. ^Soule, Jeremy (February 27, 2001). "Jeremy Soule Classical Composer and Symphonist". Soule Media. Archived from the original on June 2, 2002. Retrieved November 18, 2009. 
  13. ^ ab"Best of 2000 Awards". IGN. January 26, 2001. Retrieved November 18, 2009. 
  14. ^ ab"Best and Worst of 2000 – Best Music". GameSpot. 2000. Retrieved November 18, 2009. 
  15. ^ ab"AIAS Annual Awards > 5th Annual Awards". Academy of Interactive Arts & Sciences. February 28, 2002. Retrieved November 18, 2009. 
  16. ^ ab"Video Games Awards Winners and Nominees in 2003". British Academy of Film and Television Arts. Retrieved August 14, 2012. 
  17. ^ ab"Video Games Awards Winners and Nominees in 2004". British Academy of Film and Television Arts. Retrieved August 14, 2012. 
  18. ^ abcRansay, Randolph; Soule, Jeremy (June 15, 2007). "Q&A: Game music composer Jeremy Soule". GameSpot. Retrieved November 19, 2009. 
  19. ^"AIAS Annual Awards > 6th Annual Awards". Academy of Interactive Arts & Sciences. February 27, 2003. Retrieved November 18, 2009. 
  20. ^ ab"Video Games Awards Winners and Nominees in 2006". British Academy of Film and Television Arts. Retrieved August 14, 2012. 
  21. ^ ab"AIAS Annual Awards > 10th Annual Awards". Academy of Interactive Arts & Sciences. February 8, 2007. Retrieved November 18, 2009. 
  22. ^ ab"MTV Video Music Awards | 2006". MTV. Retrieved November 18, 2009. 
  23. ^ ab"OXM's 2006 Game of the Year Awards". Official Xbox Magazine. Future Publishing. 1 (67). February 2007. ISSN 1534-7850. 
  24. ^"DirectSong Business Review in Lake Stevens, WA". Better Business Bureau. Retrieved 2013-11-28. 
  25. ^ ab"Video Games Awards Winners and Nominees in 2012". British Academy of Film and Television Arts. Retrieved August 14, 2012. 
  26. ^Stephany Nunneley (March 16, 2013). "Game composer Jeremy Soule takes to Kickstarter to fund classical symphony". VG247. Retrieved March 18, 2013. 
  27. ^"From the Composer of Skyrim - Soule Symphony No. 1". Kickstarter. Retrieved March 22, 2016. 
  28. ^"From the Composer of Skyrim - Soule Symphony No. 1 by Max Steiner Agency Inc. — Kickstarter". Kickstarter. Retrieved March 22, 2016. 
  29. ^ ab"From the Composer of Skyrim - Soule Symphony No. 1 by Max Steiner Agency Inc. — Kickstarter". Kickstarter. Retrieved March 22, 2016. 
  30. ^"Composer Jeremy Soule signs exclusivity deal with SOE for EverQuest Next and Landmark". Retrieved March 22, 2016. 
  31. ^
  32. ^"Dota 2 - The International Compendium". Retrieved March 22, 2016. 
  33. ^
  34. ^"The Concert Programs :: Symphonic Game Music Concerts". Merregnon Studios. Archived from the original on July 22, 2011. Retrieved November 19, 2009. 
  35. ^"Press Start -Symphony of Games- 2007". Square Enix Music Online. Retrieved November 19, 2009. 
  36. ^"A live Skyrim concert with bonus Oblivion and Morrowind music is coming to London on Nov. 16" Accessed November 3, 2016.
  37. ^"Artist: Jeremy Soule – Composer, ReMixer – Remixes". OverClocked ReMix. Retrieved November 18, 2009. 
  38. ^Lloyd, David W. (February 28, 2004). "ReMix: Final Fantasy VI 'Squaresoft Variation'". OverClocked ReMix. Retrieved January 15, 2009. 
  39. ^"zOMG! - Experience the music of Monster Galaxy & zOMG!... - Facebook". Retrieved March 22, 2016. 
  40. ^Stickney, Anne. "Mists of Pandaria Beta: New music files uncovered". Joystiq. Retrieved 29 April 2013. 
  41. ^
  42. ^"Compendium Music & Announcer Packs". Dota 2. Retrieved 3 July 2015. 
  43. ^

xwm => xwma[edit]

If the music files have the extension .xwm, is it possible that they are xWMA files? This should be easy to answer by looking at one of them in a hex editor. (I'd do it, but I haven't got Skyrim yet...) --Gez 22:26, 23 November 2011 (UTC)

I have tried extracting them, but all the files skip really bad (using vlc, winamp), like "your vinyl record has a big dragon scratch in it" bad. Praetor alpha 02:32, 5 December 2011 (UTC)
You can use a program called xWMAPlay to play the files extracted from the game without skipping. I even found a forum thread on the Nexus that details how to convert them to .wav format, and vice-versa. Voraxith 20:02, 10 January 2012 (UTC)
VLC (1.1.1) sounds bad if playing, but can convert to mp3s rather trivially. Also, ffmpeg has built in support if you want to write scripts. I would highly suggest this instead of downloading a program from a random japanese website. — Unsigned comment by (talk) Diekamo 06:22, 11 January 2012 (UTC)

Track Listing[edit]

Just Got my signed copy, thought I'd share with y'all

Disc 1:

  1. Dragonborn
  2. Awake
  3. From Past to Present
  4. Unbroken Road
  5. Ancient Stones
  6. The City Gates
  7. Silent Footsteps
  8. Dragonsreach
  9. Tooth and Claw
  10. Under an Ancient Sun
  11. Death or Sovngarde
  12. Masser
  13. Distant Horizons
  14. Dawn
  15. The Jerall Mountains
  16. Steel on Steel
  17. Secunda
  18. Imperial Throne

Disc 2:

  1. Frostfall
  2. Night without Star
  3. Into Darkness
  4. Kyne's Peace
  5. Unbound
  6. Far Horizons
  7. A Winter's Tale
  8. The Bannered Mare
  9. The Streets of Whiterun
  10. One They Fear
  11. The White River
  12. Silence Unbroken
  13. Standing Stones
  14. Beneath the Ice
  15. Tundra
  16. Journey's End

Disc 3:

  1. Before the Storm
  2. A Chance Meeting
  3. Out of the Cold
  4. Around the Fire
  5. Shadows and Echoes
  6. Caught off Guard
  7. Aurora
  8. Blood and Steel
  9. Towers and Shadows
  10. Seven Thousand Steps
  11. Solitude
  12. Watch the Skies
  13. The Gathering Storm
  14. Sky Above, Voice Within
  15. Death in the Darkness
  16. Shattered Shields
  17. Sovngarde
  18. Wind Guide You

Disc 4:

  1. Skyrim Atmospheres

Falseglory 01:38, 7 December 2011 (UTC)

thanks, I was wondering when those would finally be shipping out. Praetor alpha 04:20, 7 December 2011 (UTC)

difference in game vs cd ?[edit]

Are the songs simple repackaged from the bsa files, or are they extended, extras, etc.? — Unsigned comment by (talk) at 08:52 on December 8, 2011

Most of the songs are identical, though "Tooth and Claw" is altered, missing the percussion found in its in-game counterpart. En Ex 16:51, 8 December 2011 (UTC)
Are they cd quality, or mp3s? — Unsigned comment by (talk) at 06:25 on January 11, 2012

'Sons of Skyrim' Lyrics[edit]

I've removed an attempt to transcribe and translate the lyrics to 'Sons of Skyrim' by ear. For one, I don't necessarily think it belongs on this article, although I don't have very strong opinions about it either way. However, I thought I should post the full lyrics - without errors - here, for future use, as I don't believe it's documented in full on the site yet.

Dovahkiin, Dovahkiin
naal ok zin los vahriin
wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan
fod nust hon zindro zaan
Dovahkiin, fah hin kogaan mu draal!

Huzrah nu, kul do od, wah aan bok lingrah vod
Aahrk fin tey, boziik fun, do fin gein!
Wo lost fron wah ney dov, ahrk fin reyliik do jul, voth aan suleyk wah ronit faal krein!
Ahrk fin zul, rok drey kod, nau tol morokei frod, rul lot Taazokaan motaad voth kein!
Sahrot Thu'um, med aan tuz, vey zeim hokoron pah, ol fin Dovahkiin komeyt ok rein!
Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein!
Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein!
Nuz aan sul, fent alok, fod fin vul dovah nok, fen kos nahlot mahfaeraak ahrk ruz
Paaz Keizaal fen kos stin nol bein Alduin jot, Dovahkiin kos fin saviik do muz!


Dragonborn, Dragonborn
by his honor is sworn
To keep evil forever at bay!
And the fiercest foes rout
when they hear triumph's shout,
Dragonborn, for your blessing we pray!

Hearken now, sons of snow, to an age, long ago, and the tale, boldly told, of the one!
Who was kin to both wyrm, and the races of man, with a power to rival the sun!
And the Voice, he did wield, on that glorious field, when great Tamriel shuddered with war!
Mighty Thu'um, like a blade, cut through enemies all, as the Dragonborn issued his roar!
And the Scrolls have foretold, of black wings in the cold, that when brothers wage war come unfurled!
Alduin, Bane of Kings, ancient shadow unbound, with a hunger to swallow the world!
But a day, shall arise, when the dark dragon's lies, will be silenced forever and then
Fair Skyrim will be free from foul Alduin's maw, Dragonborn be the savior of men!

--Legoless 16:48, 9 December 2011 (UTC)

Where did you get this translation from? I've been searching for a full translation for a while, and I haven't found any that either have the full song, or are entirely correct. --AKBTalkContMail 20:04, 10 December 2011 (UTC)
I just googled it. It's all over the Internet. --Legoless 17:28, 11 December 2011 (UTC)
Yeah, but not completely accurate. It's more fitting as the lyrics for 'Sovngarde', but there's a few lines in these lyrics that just aren't there in the song itself. User:Blue Ninja
Well, that's dissapointing. I was hoping for an official source for the full songs. However, I do believe we should have the lyrics if we can find them/translate them. These are absolutely something that people would want to see, and I don't see a reason not to provide them with them, even if they aren't entirely accurate. Maybe not on this page specifically, but we should have them available on an article. --AKBTalkContMail 05:03, 16 December 2011 (UTC)
Of course. In fact they might even belong in lorespace, as it's called the "Song of the Dragonborn" on a loading screen in Skyrim. --Legoless 14:36, 17 December 2011 (UTC)
Those are the lyrics for Sovngarde, I'm pretty sure it's all there. And Dragonborn is those lyrics only with two lines missing.

Dovahkiin, Dovahkiin
naal ok zin los vahriin
wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan
fod nust hon zindro zaan
Dovahkiin, fah hin kogaan mu draal!

Huzrah nu, kul do od,
wah aan bok lingrah vod
Aahrk fin tey,
boziik fun, do fin gein!

Wo lost fron wah ney dov,
ahrk fin reyliik do jul,
voth aan suleyk wah ronit faal krein!

Ahrk fin Kel lost prodah, do ved viing ko fin krah,
tol fod zeymah win kein meyz fundein!

Alduin, feyn do jun, kruziik vokun staadnau,
voth aan bahlok wah diivon fin lein!

Nuz aan sul, fent alok,
fod fin vul dovah nok,
fen kos nahlot mahfaeraak ahrk ruz
Paaz Keizaal fen kos stin nol bein Alduin jot

Dovahkiin, Dovahkiin
naal ok zin los vahriin
wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan
fod nust hon zindro zaan
Dovahkiin, fah hin kogaan mu draal!

Is this correct lyric for the game opening theme? Some of the above lyrics seems to work. I tried to rearrange them the way I heard, but verse 4 seems different. (ZekunD 23:57, 30 December 2011 (UTC))

(Verse 1) Do Vah Kiin, Do Vah Kiin, Naal Ok Zin Los Vah Riin, Wah Dein, Vo Kul, Mah Fae Ra AK (k)ahst Vaal! Ahrk Fin Nor Ok Paal Graan, Fod Nust Hon ZinDro Zaan, Do Vah Kiin, Fah Hin, Ko Ga An Mu Draal!

(Verse 2) [need correction] Hu zah, nu (u).., kul do.., od (o), wah aa, bo (o)k.., lingrah .. Aahrk fin tey.., boz do fin.. gein!

(Verse 3) Wo . lost . fron . wah . ney . dov . ahrk . fin . rey . liik . do . jul... voth.. aan . su . leyk . wah . ro . nit . faal . krein!

(Verse 4) [??]

(Verse 5) Nu (z)aan sul.., fen ta lok.., fod fin vul.., do vah nok.., fen kos (s)nah.., lot mah fae.., raak ahr kruz.. Paa zKei zaal ... fen . kos . stin . nol . bein. Al ... du in jot

Below is my post that was removed from the main page. It is the CORRECT words with phonetically expressed sound stressors so anyone trying to sing against the song can. Also, this is not from the Internet the versions which in my opinion are either close but not quite or completely wrong. I took roughly 12 hours listening to the PS3 version from the start menu to translate it as close as possible then used the UESP dragon language page and elsewhere for comparisons to finalize the spelling, word and sentence structures and translations. I'm reposting that here. I have, since it was removed, checked and rechecked and stand by its accuracy with one minor change (Dragonkind instead of wurm in the staccato section which is the word translation for DOV but in the poem WURM is used). I am an amateur musician and have de-structured many songs (Pink Floyd & Led Zeppelin mainly) so I'm very aware how to do this. I have the CD on order and it should be here any day. When it does I will run the song through the electronic washes I have available (can't strip the song off the PS3 disk or I'd have done that) and will post here any changes I find.

Original Post

The theme song is sung in the Language of the Dragon and incorporates the poem found at that link. However, its very hard to decipher so this attempt has been made. The translated version is below each line. Also, it was much easier to listen to as shown rather than individual stanza's so it was left this way. The symbols used are as follows:

  • - A dash is a stressor symbol within the song lyrics and may not correspond to individual words. It separates the individual sounds.
  • (Word1 - Word2) when a single word is sung as two words the two halves of the word are stressed but have parenthesis around them.
    • Note: In the staccato section the same applies but with a • symbol
  • [Word1] The word is put in the brackets but sounds like something else and shown to the side.
    • Note: Many words are run-ons and sound different than the spelling but the one noted sounds way off.
  • Staccato is a form of music where each sound, in this case word or word part, is enunciated.

Dovahkiin, Dovahkiin - [naal ok] - zin - los – vahriin       Sounds like [nova or novk]
    Dragonborn, Dragonborn - by his - honor - is - sworn
wah dein - vokul - mahfaeraak ahst vaal!
    To keep - evil - forever at bay!
Ahrk fin norok paal graan - fod nust hon zindro zaan
    And the fiercest foes rout - when they hear triumph's shout,
Dovahkiin, - fah hin - kogaan mu draal!
    Dragonborn, - for your - blessing we pray!

Huzrah – nu, kul do - od, wah - aan – bok, - lingrah – vod – ahrk - fin tey, - boziik - fun, do - fin gein!
    Hearken – now, sons of - snow, to - an - age, - long - ago - and - the tale, - boldly - told, of - the one!

Wo • lost • fron • wah • ney • dov • ahrk • fin • (rey•liik) • do • jul • voth • aan • (sul•eyk) • wah • (ro•nit) • faal • krein
   Who • is • kin • to • both • dragonkind • and • the • (rac•es) • of • man • with • a • (po•wer) • to • (riv•al) • the • sun

Ahrk fin kel lost prodah - Do ved viing ko fin krah - Tol fod zeymah win - kein meyz fundein!
    And the scrolls have foretold - Of black wings in the cold -That when brothers wage - war come unfurled!
Alduin, Feyn do Jun, - kruziik vokun staadnau, - voth aan bahlok wah diivon - fin lein!
    Alduin, Bane of Kings, - ancient shadow unbound, - with a hunger to swallow - the world!

Nuz aan sul, - fent alok, - fod fin vul - dovah nok, - fen kos ahlot - (mahfae-raak) - ahrk ruz!
    But a day, - shall arise, - when the dark dragon's lies, - will be silenced (for-ever) - and then!
Paaz Keizaal - fen - kos – stin - nol - bein - Alduin - jot!
    Fair Skyrim - will - be - free - from - foul - Alduin's maw!

Dovahkiin, Dovahkiin - [naal ok] - zin - los – vahriin       Sounds like [nova or novk]
    Dragonborn, Dragonborn by his honor is sworn
wah dein – vokul - mahfaeraak ahst vaal!
    To keep - evil - forever at bay!
Ahrk fin norok paal graan - fod nust hon zindro zaan
    And the fiercest foes rout - when they hear triumph's shout,
Dovahkiin, - fah hin - kogaan mu draal!
    Dragonborn, - for your - blessing we pray!

Thanks for the post. But I still don't know how to sing along the 4th part (Ahrk fin kel lost prodah - Do ved viing ko fin krah - Tol fod zeymah win - kein meyz fundein! Alduin, Feyn do Jun, - kruziik vokun staadnau, - voth aan bahlok wah diivon - fin lein!) It seems to me that the part is not this long. (ZekunD 07:12, 2 January 2012 (UTC))
Ahh, -- Say each section (between the hyphen) as one word.

Think of it this way. In the word SYLLABLE you have several enunciations. Syll-A-Ble. The chanting format breaks words by sound not word to build the chant. The sentence "Words are made of syllables" could be chanted as "Wo rdsrmade ofsyll a'ha bles" and be musically correct. Another part of a chant (and I'm no expert but I know those who are) is the strung on stressors (my word for enunciating a specific sound in a run-on sentence - not word - Sentence). For instance AhrkFinKelLostProdah with no breath in between but enunciating each capital letter as I wrote it here. In that section you hear the start beat, two sub-beats, then the end beat. Each start beat is the beginning of the "chant-word" (I made that word up too - I think.) Anyway, each start beat has the part I wrote in the first post between the hyphens and encompassed within it. Each stanza has four "lines" and each line has a four part internal beat to each hyphened section like this (Capitals are enunciations) "DA da da DA - DA da da DA - DA da da DA - DA da da DA" but your ears may only hear two beats (and your feet will tap twice) due to the center two beats going lower (one of my nephews only hears the start beat but we swear he's tone deaf - another hears three beats and thats possible due to the center two beats being lower and sounding like one DA daaa DA). Listen close and you'll hear all four beats. Each hyphened section is said as one word within the four beat but enunciated (or stressed) on start and end.

Sentence 1 "Ahrk fin kel lost prodah" is said like (AHRK finkellost PRODAH) with 2 beats used in the center word(s) with beat 3 closer to the start of 'lost' but leading it slightly and each word 'slurring' into the next.
Sentence 2 "Do ved viing ko fin krah" using the same four part beat is stressed as (DO vedviing kofin KRAH) DO is high enunciation with the sound sloping downward on 'vedviing kofin' then rising again on KRAH or 'DA Da da DA' Note: Capitals different on purpose to reflect sound difference.
Sentence 3 "Tol fod zeymah win" pretty close as is but "zeymah win" is run together as one word 'zeymahwin' with just a slight enunciation upbeat on 'win'
Sentence 4 "kein meyz fundein!" Again close to as is but 'meyz' and 'fun' sound more like one word with 'fun' streached and 'dein' standing slightly away with the beats still in place but "end chant" style. (another made up word?)

Also, words like "Alduin" are pronounced different from normal (is it Tomato or Tamaaaato?) so "Alduin, Feyn do Jun" sounds like "Uldwen Fendo Jun" still with four beats. Believe it or not, we do this all the time in English but we are so used to it nobody notices. This is a completely new language and they took great liberties in the pronunciation of many of the words and our ears and brains have no way to internally translate.

Sentence 1 Ahrk fin kel lost prodah Sounds like "AhrkFinKellostProdah"
Sentence 2 Do ved viing ko fin krah Sounds like "DoVedvingKofinKrah"
Sentence 3 Tol fod zeymah win Sounds like "TolFoZeyWin"
Sentence 4 kein meyz fundein! <-- this is an oddball because kein meyz (kenmez) should be on the line above but is not based on the beats.

Sentence 5 "Alduin, Feyn do Jun," Sounds like "UldwenFenDoJun"
Sentence 6 "kruziik vokun staadnau, Sounds like "KrusVonStanDu"
Sentence 7 "voth aan bahlok wah diivon Sounds like "WhanBlokWhaDivon"
Sentence 8 fin lein!

Sentence 4 and 8 are chant completions of their respective stanzas.

<sigh> they say "never throw anything away" and of course I tossed the first phonetic when I was done with it.

Similarly but different, In the second part "Huzrah – nu, kul do - od, wah ....." 'nukuldo' is said as one word but no enunciation as is 'odwah'. So in the original post, each part between the hyphens can be considered as a single "chant-word".
I also want to revisit this stanza
Wo • lost • fron • wah • ney • dov • ahrk • fin • (rey•liik) • do • jul • voth • aan • (sul•eyk) • wah • (ro•nit) • faal • krein
it may end up being
Wo • lost • fron • wah • ney • dov • ahrk • fin • (rey•liik) • do • jul • voth • a' • an • (sul•eyk) • wah • (ro•nit) • faal • krein

Translating was the hardest part. I wrote it phonetically first (what it sounds like) then tried to match that to the published words on UESP's language site and the poem content and meaning. From that I had several variations that I listened to over and over - in fact, its been playing as I type and I've been checking that against this response (that may be why its so lengthy) - and as far as I can tell I still believe this is accurate. I'll know better once the CD is in hand. I have several programs to slow the song down without losing the tone, repeat small sections, and to filter it for clarity. Usually used for guitar solo's they will work for this too. Jeremy Soule did a fantastic job creating this song and I'm constantly amazed at its simplicity and complexity.
Anyway, I stress, this is a translation not a phonetic reproduction. Many of the words sound "close to but different" so use your own subjective "sounds like" interpretation for doing the rest and singing along with it. In the end its the joy of listening to a great composition. Let me know if that helps, hurts, or confuses. I'll help all I can and once I have a chance to filter it I'll update this page....
Patiently waiting for the CD Philbert

Thanks, this helps. I can now hear [Alduin, Feyn do Jun] which I always thought [Dui Jun]. As for the rest, I'll keep trying. (ZekunD 07:45, 8 January 2012 (UTC))

Fallout Music Overlap[edit]

When playing Fallout 3 and Fallout New Vegas I noticed one or two tracks that were shared with Oblivion. Does anyone know if those tracks also made it into Skyrim? I thought I recognized one but I've been playing these games so much lately that it could be running together! — Unsigned comment by (talk) at 17:22 on January 10, 2012


Sure it might be interesting to know, but is it all too ethical to let people know how to effectively "pirate" the soundtrack that they should be paying money for? The reason we get such great music is in part due to our contributions to soundtrack artists, and just because the music is on the disc doesn't mean you have digital rights to extract it. Just saying. 15:58, 15 April 2012 (UTC)

It's not pirating if you don't send it to someone else, to my knowledge--I mean, you did buy the game, and you're not sharing it with others who may not have. I'd also like to note that the CD's tracks are of a higher quality than the game's tracks. Vely►Talk►Email 16:10, 15 April 2012 (UTC)
I've been away from home on a job-site (off-and-on) now for several months so have been unable to even listen to the disk much less do anything with it but I'll try to answer this. "Pirating" soundtracks is not only unethical but also illegal, however, learning how to sing along with a song for personal pleasure and, as in this case, trying to figure out the meanings and interpretation of a songs words are, in my opinion, a way of honoring the original author. Sharing that information with others and even debating the accuracy of such interpretations not only honors the original author but makes many others aware of the song(s) so they too may wish to buy it helping the author financially. Using software to manipulate the soundtrack to assist in this is not illegal as long as no electronic copy of such manipulations are sent or sold to others. If I was intending to sing or otherwise perform this or any song on stage for any exchange of money (doubtful, I'm not that good) or record it in any way for financial gain or not, I would seek permission from the owner of record and pay their fees first (usually by purchasing the accurate score from the authors publishers with permission to perform.) All persons who are considering doing so should also follow that legally required guideline. The second act of piracy is a total duplication "for sale or not" of the original song, soundtrack, or CD without permission which is highly unethical and illegal. We could debate the "score vs. tab" issue but that is an ongoing issue I prefer not to debate. Philbert 11:30, 18 July 2012 (UTC)

Lyrics to other songs?[edit]

Does anyone know what the lyrics are to some of the other songs with a choir like Unbroken Road and Watch the Skies? — Unsigned comment by (talk) at 01:02 on 23 May 2012

I agree - I don't suppose there's a music compilation somewhere that's available for sale? — Unsigned comment by (talk) at 00:33 on January 22, 2013
I think the song 'Watch the skies' is also in dragon language. I heard the words 'mahfaeraak' and 'suleyk' around the minute 1:05. It's not easy to know, as voice is so hidden I can't understand. Maybe someone could clarify this? — Unsigned comment by (talk) at 11:03 on 06 Nov 2013
This has been bugging me lately, too. It's been six years, I want to know the lyrics to Aurora.Blowthemandown (talk) 18:19, 18 July 2017 (UTC)

"Unbound" track[edit]

This never plays in the game. And according to the article, it's not even in the game. Obviously it's supposed to be played while Alduin is wreaking havoc on Helgen, but it's just not there. Does anyone have any info on why? — Unsigned comment by (talk) at 21:24 on 1 February 2013

Maybe it was just accidental? Unless someone can find a BGS post which says what happened to it, I guess they just missed it out by accident, or decided they didn't want it for whatever reason. There's a mod at the Steam Workshop which supposedly restores it to its correct location in-game. --Enodoc (talk) 22:07, 7 April 2013 (GMT)
Unbound plays when you first start a new game. — Unsigned comment by (talk) at 17:41 on 3 July 2013

And the Performers are . . . ?[edit]

Does anyone know the name of the orchestra/chorus/musicians who performed Jeremy Soule's compositions? Any info in the liner notes of the CDs? 05:28, 8 February 2013 (GMT)Marcus


Preliminary notes for updating article with expansion music info:

FileMUST record
FileMUST recordTrack name
Data/Music/mus_explore_dlc2solstheim_01.xwmDLC2MUSExploreSolstheim01Dark Caverns/Over The Next Hill
Data/Music/mus_explore_dlc2solstheim_02.xwmDLC2MUSExploreSolstheim02Peace At Last/Peaceful Waters
Data/Music/mus_explore_dlc2solstheim_03.xwmDLC2MUSExploreSolstheim03Main Theme/The Road Most Travelled
Data/Music/mus_explore_dlc2solstheim_04.xwmDLC2MUSExploreSolstheim04Separation/Blessing of Vivec
Data/Music/mus_explore_dlc2solstheim_05.xwmDLC2MUSExploreSolstheim05Rise to Reality/Silt Sunrise
Data/Music/mus_explore_dlc2solstheim_06.xwmDLC2MUSExploreSolstheim06Love Lost/Shed Your Travails
Data/Music/mus_explore_dlc2solstheim_07.xwmDLC2MUSExploreSolstheim07Ending Theme/Caprice

All Morrowind explore tracks (except the title theme, or main theme -- don't be fooled by explore03's original name) are present in Dragonborn, accompanied by four new explore tracks. Since Skyrim has a complex system of music tracks, music types, and scripted boss music, would it make sense to add pages to the various music palettes (Music Types, or MUSC records) and link them in the related places and NPC/creature infoboxes? Also, should there be a Dragonborn:Music page? --Gez (talk) 17:42, 12 November 2013 (GMT)

Dragon fight[edit]

Which of them are the Dragon combat tracks? I need to know it. -- 15:06, 16 April 2016 (UTC)

Or, better would be a list of all addmusic/removemusic cheat codes. I mean codes like e.g. MUSCombatBoss. I can't find such a list anywhere. -- 10:54, 17 April 2016 (UTC)

Like the lists above, but all tracks. -- 12:23, 17 April 2016 (UTC)


(In response to repeated attempts to change the layout) As a featured article approved by the community, any drastic changes should be discussed first. I see no reason why the comments can't logically be put under a show/hide tag to reduce overall page length. The reason for this is given in the pertinent section and has caused no heart-attacks until now. If things are to change a proper consensus must be reached, preferably using other reasons than 'why not'. Silence is GoldenBreak the Silence 23:54, 9 January 2017 (UTC)

Some of the comments are huge, and they shouldn't be the main focus of this article. I agree with keeping them hidden, which is a pretty standard layout. —Legoless (talk) 00:04, 10 January 2017 (UTC)
As the person who first added the comments and made the hide-tag decision, I agree they should remain as they are. The page is more readable this way; when not hidden, it becomes a big wall of text, especially on mobile devices. ~ Alarra(talk) 01:26, 10 January 2017 (UTC)

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